Gamification

” Gamification is a major buzzword in learning. Now, thanks to the support of AT&T, it has a marquee national initiative that will truly test the proposition of whether video games can motivate at-risk students to stay in school, raise test scores, and actually enjoy learning. “We decided we were going to aim for exponential change in education,” explains Beth Shiroshi, AT&T Foundation’s vice president for sustainability and philanthropy. With this reboot of its Aspire education initiative launched four years ago, AT&T has made a big bet on GameDesk, a nonprofit startup that grew out of the University of Southern California. They’re committing $3.8 million for GameDesk first to build a brick-and-mortar hub in Los Angeles, a “classroom of the future” where new, game-based curricula and processes can be demonstrated, observed, and evaluated. Then the company will broadcast that data through an online educational content portal for parents, students, and educators”

exerpt, read full article at http://www.fastcoexist.com/1679858/atts-largest-donation-ever-creates-a-national-hub-for-learning-through-video-games

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